RendererSettings Class
A class for specifying parameters to adjust renderer behavior.
NuGet/Assembly: Carmenta.Engine.5.16.2.nupkg (in the CECore assembly)
Syntax
public class RendererSettings : EngineObjectRemarks
Settings in this class will only be used by hardware renderers and hardware supporting it.
Inheritance Hierarchy
System.Object (not available in C#)
EngineObject
RendererSettings
Platforms
Windows, Linux, Android
RendererSettings Members
The RendererSettings type has the following members.
Constructors
| Name | Description |
|---|---|
| RendererSettings | Initializes a new instance of the RendererSettings class. |
Properties
| Name | Description |
|---|---|
| AnisotropicFilteringSampleCount | Gets or sets the sample count for anisotropic filtering. |
| IsDisposed | Gets a value that tells whether the current RendererSettings has been disposed. Inherited from EngineObject |
| MultisampleAntialiasingSampleCount | Gets or sets the sample count for multisample antialiasing. |
| NativeHandle | Gets the native Carmenta Engine kernel object the current RendererSettings represents. Inherited from EngineObject |
Methods
| Name | Description |
|---|---|
| Clone | Creates a copy of an object. Inherited from EngineObject |
| Dispose | Releases the reference to the native Carmenta Engine kernel instance the EngineObject represents. Inherited from EngineObject |
| Equals | Determines whether this instance is equal to another. Inherited from EngineObject |